{"id":318,"date":"2018-12-09T17:00:56","date_gmt":"2018-12-09T16:00:56","guid":{"rendered":"http:\/\/romainpennes.com\/?p=318"},"modified":"2020-06-20T09:49:48","modified_gmt":"2020-06-20T07:49:48","slug":"ludum-dare-43","status":"publish","type":"post","link":"https:\/\/romainpennes.com\/en\/ludum-dare-43\/","title":{"rendered":"Ludum Dare 43"},"content":{"rendered":"<p>In december 2018, the Ludum Dare 43 (<a href=\"https:\/\/ldjam.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">https:\/\/ldjam.com\/<\/a>) contest was on!<br \/>\nThis competition is held every 3 to 6 months and asks participants to develop a fully playable video game, in just a week-end.<\/p>\n<p>My friends invited me to participate and join their team. For this project, we were three: a game designer, a programmer and a music composer \/ sound designer(myself). My friends decided to create a 2D platform game in a cyberpunk universe. The game would have exploration and fighting phases, including a Boss fight at the end of the level.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1340\" height=\"500\" class=\"aligncenter size-full wp-image-351\" src=\"http:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu-2.png\" alt=\"\" srcset=\"https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu-2.png 1340w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu-2-300x112.png 300w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu-2-768x287.png 768w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu-2-1024x382.png 1024w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p>My aim was to dive the player into a cyberpunk, yet fun universe, with a strong sound identity and consistency with all music tracks.<br \/>\nWe came up with the idea to have a main title theme as an accompaniement to exploration phases, and a second more energetic theme for the fighting scenes (including the boss encounter at the end of the game).<br \/>\nAfter some listening of diverse soundtracks in the hopes to get inspiration (OST from Deus Ex: Human Revolution, Portal, I Robot), I proposed to integrate as main instruments syunthtizers for melodic lines, indusctrial percussions for the rythm parts and aerial keyboard layers for the harmony.<\/p>\n<p>After a day of work, I had finised composing and mixing these two themes: &#8220;Chill Sad Theme&#8221; (exploration theme) and &#8220;Boss Fight Theme&#8221; (combat theme).<br \/>\nI especially took care in working to the loopable aspect of the tracks, so that they could be player over and over without anyone noticing the transition between the track ending and starting again.<\/p>\n<div style=\"width: 100%;\">\n<div style=\"display: inline; width: 45%; float: left;\"><strong>Boss Fight Theme<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/w.soundcloud.com\/player\/?url=https%3A\/\/api.soundcloud.com\/tracks\/538803606&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true\" width=\"100%\" height=\"166\" frameborder=\"no\" scrolling=\"no\"><\/iframe><\/div>\n<div style=\"display: inline; width: 45%; margin-left: 50px; float: left;\"><strong>Chill Sad Theme<\/strong><br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/w.soundcloud.com\/player\/?url=https%3A\/\/api.soundcloud.com\/tracks\/538803561&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true\" width=\"100%\" height=\"166\" frameborder=\"no\" scrolling=\"no\"><\/iframe><\/div>\n<\/div>\n<div style=\"clear: both;\">&nbsp;<\/div>\n<p>For the synths, I mainly used &#8220;<a href=\"https:\/\/www.steinberg.net\/en\/products\/vst\/retrologue\/start.html\" target=\"_blank\" rel=\"noopener noreferrer\">Retrologue 2<\/a>&#8221; from Steinberg, which is part of Cubase PRO 10 which I use for music production.<\/p>\n<p>For industrial percussions, I used &#8220;<a href=\"https:\/\/heavyocity.com\/product\/damage\/\" target=\"_blank\" rel=\"noopener noreferrer\">Damage<\/a>&#8221; from Heavyocity, which completely answered al the criteria and had all the sounds that I was looking for (robotic and industrial sounds).<br \/>\nFor aerial keyboard layers and sound design works, I mainly used &#8220;<a href=\"https:\/\/heavyocity.com\/product\/gravity\/\" target=\"_blank\" rel=\"noopener noreferrer\">Gravity<\/a>&#8221; from Heavyocity which is filled with exceptionnal sonorities.<br \/>\nThese tools got me inspired and helped me in reaching the sound and energy that I was looking for, which we all felt was a very good fit to the game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"2020\" height=\"677\" class=\"aligncenter size-full wp-image-358\" src=\"http:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Instruments-utilis\u00e9s-1.png\" alt=\"\" srcset=\"https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Instruments-utilis\u00e9s-1.png 2020w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Instruments-utilis\u00e9s-1-300x101.png 300w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Instruments-utilis\u00e9s-1-768x257.png 768w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Instruments-utilis\u00e9s-1-1024x343.png 1024w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p>My friends immediately integrated them into the game. It was all fitting, but my girlfriend thought the &#8220;Chill Sad Theme&#8221; was maybe a little too calm and sad. She helped me realize that the game probably needed a fun element to it which the theme didn&#8217;t bring.<\/p>\n<p>And so i made another track called &#8220;Synth Adventure Theme&#8221;, which became the new main theme, more rythmic, melodic and fun! \ud83d\ude42<\/p>\n<p><strong>Synth Adventure Theme<\/strong><\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/w.soundcloud.com\/player\/?url=https%3A\/\/api.soundcloud.com\/tracks\/538803543&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true\" width=\"100%\" height=\"166\" frameborder=\"no\" scrolling=\"no\"><\/iframe><\/p>\n<p>All the tracks composed for the game share the same tonality (Bb major scale), so that we could switch smoothly from one to another during the different phases of the game.<\/p>\n<p>I spent the rest of the week-end tweaking tempos and mixing the tracks, while also composing two other &#8220;jingles&#8221; for the winning and loosing screens.<br \/>\nSadly, they didn&#8217;t have the time to include them in the finished game because the contest was close to ending.<\/p>\n<p>Our game &#8220;Pyrrhus&#8221; submitted for this contest can be played by clicking this link :<\/p>\n<p style=\"text-align: center; font-size: 1.5em; margin: 60px;\"><a href=\"https:\/\/ldjam.com\/events\/ludum-dare\/43\/$127893\" target=\"_blank\" rel=\"noopener noreferrer\">Play Pyrrhus<\/a><\/p>\n<p>(Some bug still have to be fixed and some adjustements are to be made)<\/p>\n<p>A great bravo to my friends who made this quality game in just a very short period of time, and thank you for the nice and interesting exchanges we had for this project.<\/p>\n<p>We are quite proud of the finished product, given that it was a first for me and my programmer friend to participate to this kind of contest.<\/p>\n<p>You can hear bellow all of the tracks that I composed for this project, including winning and loosing jingles.<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/w.soundcloud.com\/player\/?url=https%3A\/\/api.soundcloud.com\/playlists\/656052438&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true\" width=\"100%\" height=\"370\" frameborder=\"no\" scrolling=\"no\"><\/iframe><\/p>\n<p>Main music production softwares and tools used for composition, production and mixing for this project:<\/p>\n<ul>\n<li><a href=\"https:\/\/new.steinberg.net\/fr\/cubase\/\" target=\"_blank\" rel=\"noopener noreferrer\">Steinberg Cubase Pro 10<\/a> (composition, production and mixing)<\/li>\n<li><a href=\"https:\/\/www.steinberg.net\/en\/products\/vst\/retrologue\/start.html\" target=\"_blank\" rel=\"noopener noreferrer\">Steinberg Retrologue 2<\/a> (synths)<\/li>\n<li><a href=\"https:\/\/heavyocity.com\/product\/damage\/\" target=\"_blank\" rel=\"noopener noreferrer\">Heavyocity Damage<\/a> (industrial percussions)<\/li>\n<li><a href=\"https:\/\/heavyocity.com\/product\/gravity\/\" target=\"_blank\" rel=\"noopener noreferrer\">Heavyocity Gravity<\/a> (keyboard layers, aerials sounds)<\/li>\n<li><a href=\"https:\/\/www.spitfireaudio.com\/shop\/a-z\/albion-v-tundra\/\" target=\"_blank\" rel=\"noopener noreferrer\">Spitfire Audio Albion V: Tundra<\/a> (violins)<\/li>\n<li><a href=\"https:\/\/heavyocity.com\/product\/forzo\/\" target=\"_blank\" rel=\"noopener noreferrer\">Heavyocity Forzo<\/a> (brass instruments)<\/li>\n<li><a href=\"http:\/\/www.soundsonline.com\/goliath\" target=\"_blank\" rel=\"noopener noreferrer\">QuantumLeap \/ EastWest sounds Goliath<\/a> (sub-basses)<\/li>\n<li><a href=\"http:\/\/www.soundsonline.com\/spaces-II\" target=\"_blank\" rel=\"noopener noreferrer\">QuantumLeap \/ EastWest sounds Spaces 2<\/a> (reverbs)<\/li>\n<li><a href=\"https:\/\/www.fabfilter.com\/products\/pro-r-reverb-plug-in\" target=\"_blank\" rel=\"noopener noreferrer\">FabFilter Pro R<\/a> (additional reverbs)<\/li>\n<li><a href=\"https:\/\/www.fabfilter.com\/products\/pro-q-3-equalizer-plug-in\" target=\"_blank\" rel=\"noopener noreferrer\">FabFilter Pro Q2<\/a> (EQ)<\/li>\n<li><a href=\"https:\/\/www.fabfilter.com\/products\/pro-c-2-compressor-plug-in\" target=\"_blank\" rel=\"noopener noreferrer\">FabFilter Pro C2<\/a> (compression audio)<\/li>\n<\/ul>\n<p>Some screen captures of the project:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"3000\" height=\"1688\" class=\"aligncenter size-full wp-image-319\" src=\"http:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/cubase-compressor.jpg\" alt=\"\" srcset=\"https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/cubase-compressor.jpg 3000w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/cubase-compressor-300x169.jpg 300w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/cubase-compressor-768x432.jpg 768w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/cubase-compressor-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p><strong>Composition<\/strong><br \/>\n<img loading=\"lazy\" decoding=\"async\" width=\"1838\" height=\"934\" class=\"aligncenter size-full wp-image-331\" src=\"http:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Composition.png\" alt=\"\" srcset=\"https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Composition.png 1838w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Composition-300x152.png 300w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Composition-768x390.png 768w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Composition-1024x520.png 1024w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p><strong>Mixing<\/strong><br \/>\n<img loading=\"lazy\" decoding=\"async\" width=\"1915\" height=\"972\" class=\"aligncenter size-full wp-image-337\" src=\"http:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Mixing.png\" alt=\"\" srcset=\"https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Mixing.png 1915w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Mixing-300x152.png 300w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Mixing-768x390.png 768w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Mixing-1024x520.png 1024w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1340\" height=\"1005\" class=\"aligncenter size-full wp-image-348\" src=\"http:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu.png\" alt=\"\" srcset=\"https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu.png 1340w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu-300x225.png 300w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu-768x576.png 768w, https:\/\/romainpennes.com\/wp-content\/uploads\/2018\/12\/Images-jeu-1024x768.png 1024w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/p>\n<p><script><br \/>\nwindow.setInterval(function() {<br \/>\n   $(\"[sizes]\").attr(\"sizes\", \"\");<br \/>\n}, 100);<br \/>\n$(document).ready(function() {<br \/>\n   $(\"#primary\").css(\"width\", \"100%\");<br \/>\n   $(\"#secondary\").hide();<br \/>\n   $(\"[sizes]\").attr(\"sizes\", \"\");<br \/>\n});<br \/>\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In december 2018, the Ludum Dare 43 (https:\/\/ldjam.com\/) contest was on! This competition is held every 3 to 6 months and asks participants to develop a fully playable video game, in just a week-end. My friends invited me to participate and join their team. For this project, we were three: a game designer, a programmer &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/romainpennes.com\/en\/ludum-dare-43\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Ludum Dare 43&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"footnotes":""},"categories":[13],"tags":[],"class_list":["post-318","post","type-post","status-publish","format-standard","hentry","category-concours"],"translation":{"provider":"WPGlobus","version":"3.0.6","language":"en","enabled_languages":["fr","en"],"languages":{"fr":{"title":true,"content":true,"excerpt":false},"en":{"title":true,"content":true,"excerpt":false}}},"_links":{"self":[{"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/posts\/318","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/comments?post=318"}],"version-history":[{"count":73,"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/posts\/318\/revisions"}],"predecessor-version":[{"id":502,"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/posts\/318\/revisions\/502"}],"wp:attachment":[{"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/media?parent=318"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/categories?post=318"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/romainpennes.com\/en\/wp-json\/wp\/v2\/tags?post=318"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}